Ok I have seen a lot of issues with making banging drums. I guess a lot of people on this board want there drums to punch. I’m going show a few tricks that I know to get drums to bang. I’m not going to use records. I’m going to do this with drums off the net, but they key to these is that they have no processing. I’m also using Reason 3.0 for this, were going to explore a few secrets Reason has floating around in it to get the best out of your drums. First let’s get some drums.
We’re going to download the tekbrakes.
This will get you a lot of breaks that have been collected. The one that I have decided to use is the synthetic substitution break. Ok get the break and load it into a wav editor or some sort of chopper I’m going to use Recycle to chop the break up into separate chops so I can use the elements that I want.
Ok you see that I have the chops and I’m just going to save it as a normal Rex file. Next we are going to open up reason and create a combinatory. If you don’t have the new version of reason you don’t have to have a combinatory your just going to have to save the routing when you finish and use this as your starting rack for drums.
Build you a combinator and the 1st thing you want to make inside is a new mixer and a redurm
After you have that made go and chose a kick, snare and hat from the break we just chopped and place them in channel 1, 2, 3. Next we are going to layer them with some drums from the factory sound bank. In 4 I placed an 808 sounding kick, and I just picked a snare and hat to place is 5 and 6. Pick something that compliments the break that we just chopped. Now turn the rack around for some back panel wiring.
We are going to place the gate out of 1 and go to the gate in of 4. Gate out of 2 into the gate in of 5, and repeat the process for 3 and 6. What this does is when you hit the 1st kick the 2nd one goes off at the same time, so you hit both drums at once. It should look like this. I also forgot to say disconnect the outs of redrum into the mixer we are going to use a separate out for each channel.
Now that the drums are layer we want to filter the 4, 5, 6 so only the low shows up. If you hit the keys at this point you won’t hear anything because we still haven’t had the outs go anywhere yet, but 1st we are going to make 3EQ’s for 1,2,3. Make 3 Eq’s and unplug them. (You should turn off the automatic routing so you don’t have keeps disconnecting cables. Label the 3 Eq’s kick snare and hat so you don’t get them confused they should look like this with the wiring.
Now we want to make a filter for the other 3 drums just to get the low, but to do that we want to combine all 3 drums to go into one filter we could take this into further processing, but I’m trying to keep this as easy as possible. Make a spider auto merger and splitter. And take outs 4, 5, 6 and plug them into there. Then make a Filter and plug the outs of the spider into the in’s of the filter, the last thing for this is the plug the Filter into the mixer on channel 2. This this part is now done and should look similar to this.
The last thing we have to do is combine the outs of the 3 Eq’s into 1 channel and send them to a scream 4 module for some warmth and that should be it. So just like with the out of 4, 5, and 6 of redrum we are going to plug outs 1, 2, 3 into a spider and create a scream 4 module. Confiq should look like thisIt looks kind of complex but basically its just the outs of the EQ’s going into the in’s of the spider and the out of the spider going into the ins of the scream module and the outs of the scream module going into the in of the mixer on channel 1. This is it. Now hit a note you should her some drums. Now the hard part is done save it as your basic drum patch for your combinatory so you can always come back. Now when I make my tracks I usually don’t start with any EQ or effects so I bypass all of it. Your tracks should band with the drums before you add EQ, You just want the EQ for enhancement. The 1st thing I want to mess with is the filtered drums 1st. What I do is turn down 1, 2, and 3 and then play with the filter and get it to mix with the other drums and eventually bring the levels back up. Next I turn on the scream module and turn it to tape or tube and play with the levels until I get something that I like. These changes for all drums. If you can’t make something some of the Warm Saturation presets are good, just use on of those and tweak it to your liking and save the setting. Now there are plenty of settings for EQ’s but I used the ones posted on this board already and I had to tweak them a little but I got a good sound. I’ll post them below.
Taken from Mecury Waters.
More than likely you’re going to need to process the sound of your drums about now. For your snares you’re going to want to boost your midrange and slightly in the low end. Boosting in the 300Hz to 500Hz range will give your snare more of a bottom and backbone. Boosting between 800Hz and 1khz will give it more of a pop effect to it. And boosting between 2khz and 4khz will give it more of a clap or smack effect. The rules for EQ on snares pretty much apply the same to hi-hats. As for bass kicks you’re going to want to boost below 1khz for fatness or above to give a knock effect to the kick. You also my have too much tape hiss or vinyl noise so you may want to cut the frequency between 7khz to 10khz or higher depending on what noise you may want to remove. Also as a side note you may not have enough flexibility with your EQ to do all this at one time. So just remember you can always record or output a half processed sound to another medium and reload it back into the machine or software you use to complete your processing.